Showing posts with label Night Lords. Show all posts
Showing posts with label Night Lords. Show all posts

Monday, 17 December 2012

Kill team at GAMES WORKSHOP report.

Hello readers,
I am going to write my adventurous Saturday where I played 40k Kill teams in warhammer world.

5:15 am
   Wake up, shower, pack away Uzas (blood on his blade was still drying the night before) double checked I got everything and cycled into the night.

6:10
  On the train. sleep -sleep

9:00
Back in warhammer world, I registered and set up my stuff and unpack the claws, already I get some nice comments about them,




9:30
Game 1
First game of the day is against grey knights, a strong codex. Thankfully my opponent did not invest in psybolts.

All is going well for my team, then I realise there are only 2 minutes on the clock, when time runs out everything stops. So I quickly take a melta shot and kill a greyknight and xarl takes another one in combat, he dies too. I pass the turn quickly and he is forced to take his first break test been below have strenght, and he passes it.  But only the fact that he took the test gives me +5vp points.
His flammer guy had torrent. I can't remember his other USR.


10:20 Game 2 against Davids Necrons.

David informs me that reanimation protocols work for each one, GW teams ruling.
He has 2 destroyers that have str 5 (I think) ap3 2 shots, he has given one large plast and the other torrent and has the rest of the points on warriors with one fleshrender USR.
 So basicly hes shoots 2 large templates ap3, fuck!
I spread my marines out and have them in cover, the template his 1 miniature at a time goes on psykcer and i go to ground and save,. next turn the same. I kill a bucnh of his guys some dont go up, I also take down the 2 destroyers but the blast template gets up again.
Talos dies having failed a 5" charge, but I hold the objective killed 2 specialists and make him take a test.
The objective was taken by the poor psycker who did nothing but go to ground trying to stay alive.
I win in points but he gains 10 too, but in this format the only thing you should care about is geting vp, not how many you give away.


 11:10 Game 3 against Gareths Sternguard
And 3rd game I go second.
Gareth invested in some specialist weapons,where I personally think you just try and get as many bodies of sternguard you can. He had Smash and gave his heavy bolter large blast, so he did 3 large blast str 5 templates. turn 2 I had lost 4 guys but after that with some lucky roles and having more bodies I wiped him out having 3 chaos warriors left.

12:00 Game 4 Against Joes nids





I ask Jo a few things about his nids and realize they are shooty nids not combat, his boss has large blast.
I play very agressivly and with some good shooting I take 2 out by turn 2. Talos killed 2 nids in that game.
Before the time ends I wipe him out.


Lunch break- turkey and stuffing pie.


1:45 Game 5 Table 4 against IG.




I was playing against Vostroyans, he had a psycker that does 2d6 and since you can split the shoots...
He has a melta with torrent.
I feel confident against this army, an army nightlord would charge and scare the living hell out of those soldiers. We have come for you!
Also 1st game I go first! and he steals the initiative moves his melta guy and kills xarl and my psycker!:-{
My turn I move towards him kill the melta and his psycker, with the two major threats out I just need to survive the laspistols and sniper shoots he was unlucky I was lucky I slaughtered all his troops but one and the time ran out. 14 points for me.

2:35 game 6 table 3. Demons!
On Table 2 three paladins go against some necrons.
I managed to avoid demons for 5 games and I was happy for that.




Torrent on a flammer rage on a screamer and another flammer had pcycker.
I had some bad shooting, and my psycker of all games blows him self up.Against demons you do not get a second chance. He tabled me and had time to get a bear too. Realy really one sided game. He gets 17p I get 0.

3:25  Game 7 against eldar He has 5 firedragons with meltas (torent melta) and 10 warriors.
I go second again.
I did had some bad roles he saved alot on a 4+ then I make a mistake and forgot to assault his last melta that screwed me over, also its a bad day when a chaos space marine dies in combat from a warriors single attack. Bad luck + mistakes cost me the game, still it was a battle and close (I needed to kill one more to cause break test). Still enjoyable and lovey painted army. Here is a picture of them in another game.

I also noticed that he then went on to play table 2 against 8 flammers and got tabled. That could have been me if I won.

4:15 game 8 Grey knights.
Sorry no picture, I tabled them with 3 minutes left. 17 points.

Awards -final standings.

I came 12th with 91 points, 6 wins 2 losses. I can only be happy with that result, its a game and a bad dice roll can cost you, there is no reason why when making a break test I can't roll a 11 or 12. Some games I was lucky some unlucky. The power of the demons is annoying, no list seemed superior to another I can win the eldar , I can lose against the necrons grey knights and sternguard. But against demons I feel helpless.
If I attend the next kill team it will be with a list set vs demons.




the best kill team award was won with 5 space hulk terminators.




5 blood angels, lovely paint job, but 0 conversion.  They do have a kill team feel I suppose, it just looks like best painted award.

The event was a relatively cheap enjoyable event. I would like to go to the next one if I can find a space marine solution to demons and have company to geek out with.

Possible lists
I was thinking of 9 grey knight troops with psybolt. give the leader feel no pain.  18 str5 shoots at 24 inches is brilliant, the have preferred enemy demons, can instant kill demons, they are all psycker so +5 deny the witch, charging demons makes the demons ini1.
 Disadvantages are if I lose the Sergeant I am at ld8 but I suppose all space marines are like that and  no save vs demons.
Another possible list is 10 death company, 10 shoots str 4 at 24, but relentless feel no pain, and 4 attacks on the charge.
And finally 7 thousand sons +3inv. but might fail against other armies.

Also they released the new rulepack, torrent, blast, smash, demon, psycker, and many more have been left out.

What do you think?

Friday, 7 December 2012

Kill team update 1 week left.

Hello readers, today's post is all about Kill team.

First I will start with my Kill teams theme tune...


Now I played 3 games against Neil's 24 orks. I lost 2 won 1 all were very close games and again my luck was awful, yes I am blaming the dice rolls again, 3 games I never won the roll to go first, Neil was king enough to let me go first at the last game.
Heavy bolter vs ork 2 hits , 1,1 to wound.  Then the same ork walks up takes to shots and kills the heavy bolter.
My champion Talos with 3 novels and half a dozen short stories died to snapfire while charging a ork.
how many orks did i kill with snap fire in 3 games? none.
3 attacks ap2 going first vs 2 ork attacks (5s to wound) = 1 dead nightlord.

Even Neil felt bad and tried to apologize.
Still fun games.

Already I learnt a couple of things, you smart people would have figured out faster.
  • Guys without combat weapons go in the front, when attacking with Xarl (smash) its probably better 1 or 2 attacks at str8 than 2 or 3 at str 4.
  • Unlike fantasy psykers choose their spells lores at the beginning of the game, which makes my psycker extra flexible, Neil had 3 bikes one had shroud one had stealth so a +2 and +3 cover save. My plan with the psyker was always to get smite, but since I can select between biomancy, pyromancy and telepathy I took Psychic shriek, which I think is smart 3d6 ld test on ld 7 orks. But with my luck I failed it twice, killed an ork and 1 roll he rolled 7 in 3 dice, and then for his shooting from his bikes with rerolls rolls nothing but 5,6. 
GW warhammer world asked yesterday what people are talking to the event, seems alot of people are talking optimised lists. I don't know how good are the following lists declared:

8 flammers
 4 Thunderwolfs
wraiths with coils and deathmarks
3 terminators and 15 cultists
a couple of knight armies

 chaos dread with 3 bikes.

Seems Talos and his warband will have quite a struggle. 
Like how can I win 8 flamers with 10 chaos marines they move 12" and shoot a flammer template with a simple 50% to kill me. If I charge them I will probably loose 1 marine to overwatch. I will just try to kill them with long shots and the heavy bolter, but they are also 2 wounds. 

Back to the hobby,
Here is a wip of my psycker and Talos. I am hopping to have them ready to paint by Monday.
I would also like to have the psycker, 10 bases and the 4 nightlord marines all painted until monday, that will give me 5 days for the 4 nightlords. 5 days that include a kill team mini tournament, watching the Hobbit  and painting some house walls, oh I am such a martyr!




 Last
I have avoided kickstarters, scifi bloodbowl, other game systems. So this is what I plan to buy from forgeworld.

Monday, 3 December 2012

Kill team with nightlords

I will come back to blog wars 4 but for my forth and last post today, I will talk about my next event in less than 2 weeks, its a kill team event in gw.

My target for this is win 4 out of 6 games and get nominated for a painting prize.
I updated my counter on the right to the event.
I am going solo to this event, but the guys at the club have shown intrest to play test with me the two coming wednesdays.

I will be taking ten chaos space marine Nightlords, based on Aaron Dembski-Bowden Nightlord novels. These books are a my favorite BL novels massive fan.










My previous calculation were wrong I can't afford mark of nurgle for 10 of them (30p)

Here is my list
+++ No Name (200pts) +++
+++ 0pt Chaos space marines 6th ed Roster (Standard)) +++

Selections:

Chaos space marines 6th ed (Standard) Selections:



    * Chaos Space Marines (200pts)
        5x Additional Chaos Marines (65pts), Autocannon (10pts), Bolt Pistol, 6x Close Combat Weapon (12pts), Meltagun (10pts), None, Veterans of the Long War (10pts)
        * Aspiring Champion (18pts)
            Combi-bolter (3pts), Power Weapon (15pts)

Special abilities, I have been thinking about the powers, my first thought is smash to Xarl



Rage to Uzas

 

And master crafted to Talos blood angel powersword.

But I have reconsidered since Friday.
Adding a psycker would give me access to biomancy and smite a useful tool against ap2 armour and a nice chance to make a psycker.




Also instead of making the blade master crafted I could give Talos Shrouded (a +2 to his cover saves)


The only question is once again do I have time to make an additional sorcerer.

Here is my force so far:

I have had discusstions about the best 200p force and there were alot of choices:
5 Sanginary guard
9 grey knight stike squad with psybolts.
sternguard
3  chaos terminators and cultists

1 chaos dread and 3 spawns.

Tuesday, 16 October 2012

Nightlords- First Claw still WIP

Hello folks just a quick one,
First claw still under construction, but looking sexy if you ask me.



I did finish my preheresy nightlord havok



Hope you like,
 Ave Dominus Nox!

Tuesday, 20 March 2012

4 years of 40k. Painted armies and grey models , armies in the pipeline. Part 3

I already have a chaos Marine Army but after reading more and more about the nightlords I felt compeled to create them on the table top. My first approch was to create them with space marine , chaos space marine and fantasy graveguard bits. Winged helmets and no demons was the plan. Does this make sence?


After reading Soul Hunter and Blood Reaver I reduced the winged helmets.




As you can see in all three pieces of book cover artwork, the spikey helmets are not used.
So my second attempts had less winged helmets.

Unfortunatly this army has only 1 painted rhino. And 15 nightlord marines half painted.



I have started working on the group of 6 main characters but I have lost my momentum and now this army is on freeze. Hopefully this summer I will get a few more done with a nice codex to back me up.
I am wating for the third book of the series to come out (void stalker- next month ) and new codex, then I will decide on my list. At this point it seems a unit of chosen 2 units of demonic raptors and pods. This is a justified army on hold.

Wednesday, 15 February 2012

working on some claws... My night Lord recipe 1.

Good morning everyone, I am working on the troops now.

I am just going to write down my recipe so I dont forget it.
First I spray the models chaos black
***Airbrushing ***
After trying tamya, vallejo, gw with various thiners, I have decided the only paints i am buying from now on for my airbrush is vallejo air. Need no thining, cheap price never clogs, never splats also it covers really nicely.
***
Then I zenith highlight with vallejo air white
Basecoat with Vallejo air blue 71.004
On the highlighted areas I airbrush with  Vallejo air light sea blue 71.089

Once dry I wash twice with GW asurmen blue with some added badab black 4/1
The red parts wings shoulder pad are painted with vallejo flat red.
The heads are painted with graveyard earth, then kommando haki and bleach bone for some edges.
and the base coat of the metal is vallejo brass.

I am trying to get the eyes glowing, I will get back to you on that.

Friday, 3 February 2012

Nightlord Rhino finished.


Hope you like it.

I have played some games with my warband.
2 wins 1 loss 1 draw.
the 2 wins were vs nids and imperial fists.
the draw was vs sisters of battle.

And the loss was vs blood angels- kill points. Really really comon thing to say but some bad dice rolls cost me the game. He had 5 scouts 5 assault marines and a death company dread. I took 2 shoots vs the dread i missed the other penetrated and I rolled a 1. My chosen fail to assault the scouts cause I rolled a 1,2.
Next turn the dread slices through my tactical after it shot my rhino.
On my next turn I want to shoot the dread with the meltas but fail again to go down a floor 2,2. So instead I assault the scouts. the chosen kills the scouts the dread kills the lord.
On his turn the dread goes up 2 floors with move and fleet and assaults my chosen. 2 melta bombs 2,2
4 krak granades not one 6. I die.
So basicly he beat me with 1 dreadnaught.

Oh and the imperial fist tank shoked me with a rhino I do an auto hit melta shot. 1,1.
Any sujestion to make my meltas hit and shoot?
I hope Matt ward rewrites the chaos space marine fluff and make salamanders a traitor legion, then I can take Hestan and reroll failed meltas!

Its ok though guys chill, I got it.




I bought new dice.

Thursday, 12 January 2012

We will come for you! But where from?

 I had a better look at the night lord codex and it seems a bit underpriced and the fact that it is fan made might raise some eyebrows even at frendly games also I could not take it to tournaments. In the end I might use the nightlord book but I will also look for other options.
And see how close I can get to the first claw in the nightlord book.
But first of all what is first claw? (The following pics have been created by Slaine69 and taken without permision, he is very talented you can find him on deviant art he also accepts comissions, he is very talented and captured perfectly the details given on the nightlord books and applied them to his drawings.)

FIRST CLAW
One thing the nightlord codex does is assignes the correct abilities and weapons per character in the story.
Note that all of the models in First Claw will need to be
modelled appropriately and clearly with WYSIWYG in mind.
UNIT TYPE:
Infantry






 WARGEAR: (Cyrion)

Power armour, boltgun, bolt pistol, chainsword, frag and
krak grenades
SPECIAL RULES: (Cyrion)
 Fear Incarnate, Preysight, Night Lord, 5+ Invulnerable
save
"I can sense your fear"
While Cyrion is alive, First Claw has the Counter-attack
USR.









 WARGEAR: (Mercutian)

  Power armour, heavy bolter, chainsword, frag and krak
grenades
SPECIAL RULES: (Mercutian)
Fear Incarnate, Preysight, Night Lord, 5+ Invulnerable
save, Relentless











 WARGEAR: (Variel)
 Power armour, boltgun, bolt pistol, chainsword, frag and
krak grenades
Narthecium
While Variel is alive, First Claw (apart from Uzas) has the
Feel no Pain USR.
SPECIAL RULES: (Variel)
Fear Incarnate, Preysight, Night Lord, 5+ Invulnerable
save










  WARGEAR: (Xarl)
Power armour, master-crafted boltgun, master-crafted bolt
pistol, frag and krak grenades
Executioner Chainblade
This massive chainsword gives Xarl +2 Strength.
SPECIAL RULES: (Xarl)
Fear Incarnate, Preysight, Night Lord, 5+ Invulnerable
save
Wicked Shot
All of Xarl's ranged attacks are Rending.





WARGEAR: (Uzas)
Power armour, two close combat weapons (Chainaxe &
Glaive), frag and krak grenades
SPECIAL RULES: (Uzas)
Fear Incarnate, Preysight, Night Lord, 5+ Invulnerable
save, Furious Charge
Condemned
Uzas does not benefit from Variel's Narthecium.
Blood Frenzy
Uzas' close combat attacks are Rending.








And there is also Talos, the hunter, the prophet.
TALOS (PROPHET/SOUL HUNTER)
Note that there are two different profiles for Talos; one for
the squad leader of First Claw, and one to represent him
taking command over the 10th Company (and of course
you may only field one of them in your force).
UNIT TYPE:
Infantry
WARGEAR:
Power armour, Conversion Field, frag and krak grenades
Aurum
Aurum is a Master-crafted power-weapon that strikes at
Strength 5.
Sage's Bellow
This relic boltgun is an Assault 2, Master-crafted bolter.
SPECIAL RULES: (Talos, The Prophet)
Fear Incarnate, Preysight, Night Lord, Independent
Character, 5+ Invulnerable save
First Claw
Talos must be fielded together with First Claw, if both are
taken. Otherwise he must deploy with a Legion Claw unit.
Curse of the Father
Equal parts gift and curse, Talos' precognitive abilities allow
you to seize the initiative on the roll of 5+ instead of the
normal 6.
Not One Step Back!
All units with the Night Lord special rule gain the Stubborn
USR.
Echo of Damnation
First Claw, as well as all Night Lords Harbringers, are
scoring.
SPECIAL RULES: (Talos, The Soul Hunter)
Fear Incarnate, Preysight, Night Lord, Curse of the Father,
Claw Primus, Stubborn
First Claw
Talos must be fielded in a Legion Claw unit.

The above configuration costs in total 280p. the unit has a +5 inv talos has +4inv, they have counter strike, stuborn, relentless heavy bolter, fnp some rending attacks.

So my first thought is to use space wolfs.

First of I start with mercurian we need a heavy bolter so I go for 1+1 longfangs.
The leader I turn act as Cyrion all space wolfs have counterstrike already, he is only missing a bolter. 15p
The long fang I set as Mercurian and give him a heavy bolter. 20p
For Uzas a crazy wolf guard with mark of wolfen (dont worry about the other 4 I will use them elsewhere.) 33p
Xarl is probably the hardest to build he has a +2 str chainsword and master crafted rendind ranged attacks.
The best I can do is make him a batle brother with a frost axe. The improved bs might compensate a bit for the master crafted guns. 95p
Variel gives fnp no way I can't get that in space wolfs. so I will leave him out or just add anothe battle brother.
And finaly we come to Talos. Cheesy Logan grimgar seems the be the right choice. He ticks alot of boxes.
Eternal warrior so my hero does not die so easy.
Stuborn.
Can give the unit special powers like relentless for mercurian so they can move and shoot and change it to fearless and prefered enemy in the opponents turn.
He has a special frost axe.
He always hits on a +3 and has a +5 against psycik attacks.
Only drawback is his price and the terminator armor. 275p

So for a total of  438. I get 5 models (instead of 6) a much better talos, and 1 extra wound.

What about the other books?
Looking at chaos Plague marines would be tough with fnp but no customization. and just stick in a chaos lord.

Grey knights.
In grey knights take a unit of paladins,
make an apothecary
give one a spycannon for mercurian
I still dont like it cause they all have pw.

Blood angels
Priest and death company are tempting but again no heavy bolter.

Vanila marines.
Legion of the damned looks intresting.

I seem to like the space wolf build cause it need some thought and tinkering to get right.

I will make my decision in the following days.