Monday, 17 December 2012

Kill team at GAMES WORKSHOP report.

Hello readers,
I am going to write my adventurous Saturday where I played 40k Kill teams in warhammer world.

5:15 am
   Wake up, shower, pack away Uzas (blood on his blade was still drying the night before) double checked I got everything and cycled into the night.

  On the train. sleep -sleep

Back in warhammer world, I registered and set up my stuff and unpack the claws, already I get some nice comments about them,

Game 1
First game of the day is against grey knights, a strong codex. Thankfully my opponent did not invest in psybolts.

All is going well for my team, then I realise there are only 2 minutes on the clock, when time runs out everything stops. So I quickly take a melta shot and kill a greyknight and xarl takes another one in combat, he dies too. I pass the turn quickly and he is forced to take his first break test been below have strenght, and he passes it.  But only the fact that he took the test gives me +5vp points.
His flammer guy had torrent. I can't remember his other USR.

10:20 Game 2 against Davids Necrons.

David informs me that reanimation protocols work for each one, GW teams ruling.
He has 2 destroyers that have str 5 (I think) ap3 2 shots, he has given one large plast and the other torrent and has the rest of the points on warriors with one fleshrender USR.
 So basicly hes shoots 2 large templates ap3, fuck!
I spread my marines out and have them in cover, the template his 1 miniature at a time goes on psykcer and i go to ground and save,. next turn the same. I kill a bucnh of his guys some dont go up, I also take down the 2 destroyers but the blast template gets up again.
Talos dies having failed a 5" charge, but I hold the objective killed 2 specialists and make him take a test.
The objective was taken by the poor psycker who did nothing but go to ground trying to stay alive.
I win in points but he gains 10 too, but in this format the only thing you should care about is geting vp, not how many you give away.

 11:10 Game 3 against Gareths Sternguard
And 3rd game I go second.
Gareth invested in some specialist weapons,where I personally think you just try and get as many bodies of sternguard you can. He had Smash and gave his heavy bolter large blast, so he did 3 large blast str 5 templates. turn 2 I had lost 4 guys but after that with some lucky roles and having more bodies I wiped him out having 3 chaos warriors left.

12:00 Game 4 Against Joes nids

I ask Jo a few things about his nids and realize they are shooty nids not combat, his boss has large blast.
I play very agressivly and with some good shooting I take 2 out by turn 2. Talos killed 2 nids in that game.
Before the time ends I wipe him out.

Lunch break- turkey and stuffing pie.

1:45 Game 5 Table 4 against IG.

I was playing against Vostroyans, he had a psycker that does 2d6 and since you can split the shoots...
He has a melta with torrent.
I feel confident against this army, an army nightlord would charge and scare the living hell out of those soldiers. We have come for you!
Also 1st game I go first! and he steals the initiative moves his melta guy and kills xarl and my psycker!:-{
My turn I move towards him kill the melta and his psycker, with the two major threats out I just need to survive the laspistols and sniper shoots he was unlucky I was lucky I slaughtered all his troops but one and the time ran out. 14 points for me.

2:35 game 6 table 3. Demons!
On Table 2 three paladins go against some necrons.
I managed to avoid demons for 5 games and I was happy for that.

Torrent on a flammer rage on a screamer and another flammer had pcycker.
I had some bad shooting, and my psycker of all games blows him self up.Against demons you do not get a second chance. He tabled me and had time to get a bear too. Realy really one sided game. He gets 17p I get 0.

3:25  Game 7 against eldar He has 5 firedragons with meltas (torent melta) and 10 warriors.
I go second again.
I did had some bad roles he saved alot on a 4+ then I make a mistake and forgot to assault his last melta that screwed me over, also its a bad day when a chaos space marine dies in combat from a warriors single attack. Bad luck + mistakes cost me the game, still it was a battle and close (I needed to kill one more to cause break test). Still enjoyable and lovey painted army. Here is a picture of them in another game.

I also noticed that he then went on to play table 2 against 8 flammers and got tabled. That could have been me if I won.

4:15 game 8 Grey knights.
Sorry no picture, I tabled them with 3 minutes left. 17 points.

Awards -final standings.

I came 12th with 91 points, 6 wins 2 losses. I can only be happy with that result, its a game and a bad dice roll can cost you, there is no reason why when making a break test I can't roll a 11 or 12. Some games I was lucky some unlucky. The power of the demons is annoying, no list seemed superior to another I can win the eldar , I can lose against the necrons grey knights and sternguard. But against demons I feel helpless.
If I attend the next kill team it will be with a list set vs demons.

the best kill team award was won with 5 space hulk terminators.

5 blood angels, lovely paint job, but 0 conversion.  They do have a kill team feel I suppose, it just looks like best painted award.

The event was a relatively cheap enjoyable event. I would like to go to the next one if I can find a space marine solution to demons and have company to geek out with.

Possible lists
I was thinking of 9 grey knight troops with psybolt. give the leader feel no pain.  18 str5 shoots at 24 inches is brilliant, the have preferred enemy demons, can instant kill demons, they are all psycker so +5 deny the witch, charging demons makes the demons ini1.
 Disadvantages are if I lose the Sergeant I am at ld8 but I suppose all space marines are like that and  no save vs demons.
Another possible list is 10 death company, 10 shoots str 4 at 24, but relentless feel no pain, and 4 attacks on the charge.
And finally 7 thousand sons +3inv. but might fail against other armies.

Also they released the new rulepack, torrent, blast, smash, demon, psycker, and many more have been left out.

What do you think?

1 comment:

  1. Large Blast is not a special rule! Mother lickers! That's a horrible abuse of the 5th ed/6th ed crossover between Kill Team and the new rules! HAHAHA! great work by whomever did that on AP3, S5 Destroyers!

    Glad they have changed that in the new rules pack for Kill Team... shame Psyker comes out too, but fair enough..

    12th is a good showing, well done mate... looks like a cracking event!