Monday, 4 April 2011

Phase 2 missions.

Today I will be going through the 2 special missions for this phase.
 Betrayal at Grief and  Vengeance at Gargathea.

Vengeance at Gargathea
Taken from Badadb war rulepack
Can be played as doubles.



Betrayal at Grief
This mission is from the IA9 page 142.

Storyline
 The Commander of the loyalist forces and Chapter master of the Red scorpions Verant Ortys and the Tyrant have agreed to meet on a abandoned ruined space station in the grief section to discuss the end of this war. Treachery and betrayal takes place and Verant Ortys is killed. Master librarian of the Red Scorpions; Sevril Loth  leads an assault force to recover the chapters relic and they falen leader.

Point size
The Loyalist take 1000p with the usual boarding restrictions, plus Sevrin Loth at no additional cost. If you want, you can instead of Sevrin Loth  take your own librarian or a special character librarianas long as it does not exceed 205p. You are also allowed to field 1 honour guard squad.
This force should be divided into a spearhead force and a reserve as per standard boarding mission.

The seccestionist take 800p with the usual boarding restrictions.
This force should be divided into a spearhead force and a reserve as per standard boarding mission.



Taken from IA9-forgeworld/all rights reserved.
Objective
The loyalist need to reclaim the body of the fallen chapter master. It is represented on a 20mm base.
The objective can be moved by a loyalist model up to 6" per turn, can't run or jump and can't assault, but can defend and fight if assaulted.

Setup
The game is played on a 4x4 foot board divided into quarters.
The seccesionist side select a quarder and deploy they spearhead force. Nothing can be placed 6 inches from the center. Their reserves come from the sides of their quarter.
The loyalists select onwe of the remaining quarters. Nothing can be placed 6 inches from the center. Their reserves come from the sides of their quarter. Secessionists go first the loyalists may try to steal the initiative on a roll of 6.

Victory conditions
The loyalists win the game if at the end of the game they control the objective uncontested. The loyalists also win if at any point of the game a loyalist draging the objective exits from their deploiment edges.
Anything else is a victory for the secessionists.

Game Lenght
The game lasts for 6 turns or if a loyalists exits with the objective.

Special rules
Death before dissonour: All loyalist models withing 6" of the objective are fearless.

Nightfight and catastrophic damage are in effect.
Loyalists - 2000 points following standard
force organisation, must take at least one
Elites choice. All Loyalist Space Marine
Infantry and Jump Infantry count as scoring
units in this mission.
Secessionists - 2000 points following standard
force organisation, may exchange Fast Attack
slots for additional Heavy Support slots.
No Drop Pods can be chosen
and Deep Striking units must
be deployed with the
rest of the force during
deployment.

Friday, 1 April 2011

End of Phase 1. Recap, rally and regroup.

*** the following test is not Aprils fool***
Phase 1 ends.
Seccessionist win by 7 points, well done. I awarded 3 painting points to the loyalist; myself, Adam and Andy (he has done 850-900p, good effort) and to the seccessionists 2 points one to David and 1 to Chris.
For the record the players that brought the most points for our sides was Chris with his Lamenters (10) and myself with my Fire Hawks (6),although I also gave away the most points (12).
The special scenario Massacre at Bellerophones fall was really hard for us loyalists, not only the setup is bad for us but the obective of the mission too, killing space marine hq can be done by 1 power fist or a hammer. I dont now if it was luck, experience or statistics that gave us loayalists 1 win on that mission. Also playing first is a great advantage.
So Secessionist win phase 1, but what does it actualy mean?
It means that for the remaining 3 phases seccessionists can rerole any deep striking scater dice.
I have also put the bonus on the right hand side underneath the score counter.

Players Taking Part
Like any campaign not everyone intrested actualy takes part. I edited the players count list,  the numbers have dropped but its accurate. I still have hope for 2 blood angel players and Wookie to take part. Newcomers are always welcome at any point.

One phase ends another begins. Phase 2 is in effect from today. It will last one and a half months.
General info for phase 2.
Phase 2     Tides of destruction.  1st of April – 15 May
Games that can be played:

  •  Warhammer 40.00 games (+1500)
                                                      3cp for Loyalist win
The bonus for phase 2 is:
If Loyalist win all their fast attack choices count as scoring units. (vanguard, assault marines and bikes)
If secessionist win all their heavy choices count as scoring units. (deavastators and heavy choice dreadnoughts)

I will go in detail about the 2 special missions  when I get a chance.
Well done to those who took part in phase 1 of Badab war in Cambridge.

Tuesday, 29 March 2011

3 battles at Bellerophones Fall. Lots of pictures...

This week has been  full of gaming for me.
On Tuesday I played 2500p the mission MaBF against Chris Lamenters.
the Lamenters force was:

HQ:

Mephiston, Lord Of Death                                                                                                (250)

Librarian. Jump pack, Blood Lance, Sanguine Sword                                                    (125)

Elites:

2 Sanguinary Priest. Jump packs                                                                                    (150)

5 Sanguinary Guard. 1 power fist                                                                                    (210)

Furioso Librarian. Might Of Heroes, Wings Of Sanguinius                                             (175)
Transport: Lucius-pattern Drop Pod. Locator beacon                                                     (60)

Troops:

10 Assault Marines. 1 power fist, 1 melatgun                                                                  (225)

5 Assault Marines. 1 infernus pistol/power weapon, 1 meltagun                                    (140)

10 Death Company. 2 power fist/boltgun, 4 bolt pistol/close combat weapon, 4 boltgun
                                                                                                                                         (250)
Transport: Drop Pod                                                                                                        (35)

Death Company Dreadnought. Blood fists, meltagun, storm bolter                               (125)

Death Company Dreadnought. Blood talons, meltagun, storm bolter                            (125)
Transport: Lucius-pattern Drop Pod. Locator beacon                                                     (60)

Fast Attack:

4 Space Marine Bikes. 1 lightning claw, 2 meltaguns. 1 Attack Bike. Multi-melta           (200)

Baal Predator. Flamestorm cannon, heavy flamer sponsons, extra armour                  (155)

Heavy Support:

Storm Raven. Twin-linked plasma cannon, twin-linked multi-melta, extra armour         (215)


Total Point Value: 2500


The Fire Hawks-raptors were:

Space marine Captain100
artificer armor15
storm shield10
relic blade30
digital weapon10
Lias Issodon140
Librarian100
termi storm shield40
5 marines90
5 marines80
Fist25
combi melta10
melta5
rhino35
hunter missle10
multi melta0
5 marines90
5 marines80
razor back40
melta5
combi melta10
lascannon10
hunter missle
fist                                 25               
10
5 marines90
5 marines80
Fist25
combi melta10
Melta5
rhino35
9 terminators360
5 sternguard125
3 sternguard75
8 combi melta40
fist25
Iron Clad135
 Assualt drop pod50
5 scouts75
telion50
heavy bolter10
5Devastators90
3 missle launchers45


Command squad115
power weapon  s.shield15
2 power weapons30
Storm shield15
razzorback40
0
Total2500


Deployment
I like taking a corner with a building occupy it with the devastators and Issodon
 inside it. For those who dont know him he is the chaptermaster of the Raptor, I selected him for this mission.
He give the enemy reserves -1 to their roles, changes combat tactics to stealth and does a glancing hit to a vehicle or d6 wounds to a unit before the game starts.


Chapter master Issodon
So I deployed my forces as shown bellow, devastators on top and underneath sternguard with Librarian.
Razorback next to it with capatain and comand squad . phinos around trying to keep the enemy away. And 5 marines with a lascannon on another building.


Troops in Rhinos /razzorbacks (assault marines count as command squad)

Chris storm raven was carrying Mefisto and a dreadnaught.
and saguinary guard near them. Assault marine deploy near the lascannon squad.
Chris rolled a tota lof 4 to see who goes first I could not beat that.

Issodon glances the baal and detroys the big flamer.
Turn 1a.
2 pods come from the sky.
 Mephisto, death company dread, normal dread, and sanguinary guard attack my 9 terminators.
7 termies die, I did 3 hits to mephisto but rolled 2 1's. I lose i flee, i roll a 6 mephisto rolls 1. I escape.
Assault marines blow up my rhino and asault , i lose by 1 i flee and go 5 inches.he consolidates near me.
Ball moves and flames 4 of my 5 scouts to death. Tellon is happy hanging around the burning corpes of his once apprentices. Librarian dread maches the razorback to pieces.

Tunr 1b.
Pod arrives ironclad "protos" shoots mephisto and does another wound he then assaults him, mephisto attempts to becaume str10 but the librarian cut him off. unable to wound the ironclad mefisto suffers another 2 wounds and loses by 2 needing to take another 2 armor saves cause he is fearless, chris unlucky rolles snake eyes (1 wound would have done it).
terminators and marines can not regroup so they run a bit more , very close to the table edge.
5 Sternguard blow up the librarian dread with combi melta.
1 tactical takes care of the other dread with melta combi melta, the captain joins that unit while the command squad go to face the sanguininors.  I kill 2 chris kills 2 its a draw.
I shout the baal miss assault it and forget i have a fist (seriously in a game of 2500p I think I proxied 7 modles and that was one of it. arggg)
Lasscanon hit stormraven and it cant move or shoot next turn.

Turn2a.
Death company dont come in.
Baal burns 2 sternguard, and does a wound on my librarian.
The bikers shoot 3 meltas at my ironclad and immobilize twice so they also destroy the seismic hammer.
Death company dread slices up my command squad.

Turn 2b
The 2 terminators can not regroup and run off so does the tactical.
3 devastators shooting at the death dread i hits does not even glance.
tactical with marines shoot and assault the bikes unforunatly a single biker lives and holds them in combat.
Lasscannon misses.

Turn 3a
death company pod in. shoot my sternguard so do the assault marines i think i am left with 2 sternguard and a librarian I think. Storm raven shoots all its got to the steranguard.  Death dread assaults my tactical and captain, biker dies 2 marines  die we lose by one but hold. librarian dies in combat by the assault marines with librarian and priest.

Turn 3b.
Lassacanon misses again.
cant wound the death dread It takes some wounds off my captian.
devastators take down some assault marines.

Turn 4a.
captain dies
and issodon dies in combat by death company

Turn 4b lascanon hits the stromraven but fails to glance.
4-0 for the lamenters in 4 turn. It was a good brutal game.













Wednesday 30 of April
I was happy painting yesterday my chapter masters head in store when Harry and Michael asked my if i want a game since their opponents could not make it. They offered me to be the attacker but I wanted another chance in the middle. I played first and won.  the list was almost the same with my 2500 without  the command squad the snipers and the ironclad. I have had thoughts to take out Lias Issodon to get back combat tactics and a chapter master but yesterday he immobilized a LR at the beggining of the game.

Old bitter Chapter Master Lazaerek

Finaly
Some pictures of the battle of Harry (space wolfs), Michael (Black Templars),Rob (Salamanders) and elliots Hawks played last week, ended on a draw cause of time.





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Tommorow I will write a conclution of phase 1, announce the bonus for the Seccesionists and the mission we can play in phase 2.


Monday, 21 March 2011

Another Massacre at Bellerophon's Fall taking place tomorrow.

Another Massacre at  Bellerophon's Fall taking place tomorrow, this time its
 Robs Salamanders + Elliots Hawks vs Harry's Space wolfs and Michaels Black Templars.
I myself am having a 2500p games vs the Lamenters of Chris  (same scenario) on the last day of the month. So no painting for me but alot of building. I asked for this size game because gw is having a weekend campaign and the 1st mission is Massacre at  Bellerophon's Fall  2500p.

Not much to show today, I will take loads of pictures tomorrow though.
Have a good week!
Sternguard are preparing for war.

Wednesday, 16 March 2011

Campaign update.

2 Weeks left for the end of Phase one.

Yesterdays Games:
Red Scorpions and Ultramarines incinerate Hawks and Angels! (Did you like my word play?)
Imperial guard win Black templars in Objectives. 9-2 for sucessionists.
Elam Courbray heavily wounded. (-1 W)
Next week I am going to skip gaming and get some modeling and painting done and prepare for one final game of Massacre at B. against Lamenters on the last Tuesday of the month.
Not much else to report.
Here is a picture with what was left. It was not pretty.

 I got some picture of work in progress.

IronClad- "Protos"

Chapter master Lazaerek




Wednesday, 9 March 2011

Fire Hawks claim their first victory for the Loyalists. 2nd in Rampage.

Fire hawks win 1000p of executioners and bring home the first point for the loyalists.
I used my standard 1000p list
Captain Elam Courbray.
2 tactical squads
razorback drop pod
9 asault marines
2 attack bikes both with melta
and

Dan had
Cane
5 Terminators
2 tactical squads in rhino
5 devastators lascannon plasma cannon

1 objective each Dawn of war.
Dans rols were a bit unlucky especialy when my tactical unit from the drop pod did 2 melta gun wounds and 8 normal wounds, 1 instantly died from the melta gun wounds and so did the other four because all of his four 2d6 had a 1 or a 2 in them. Then he had a bad combat round were his 10 marines assaulted the tactical unit that had just killed the devastators and did 1 wound (powerfist) so the batle went on for 2 rounds until the assault marines charged in to give a helping hand.

We have another game of the special scenario for next Tuesday. Fire Hawks with Fire Angels (Ollie) vs ultramarines (David) and Red scorpions (Scotty). we have put Ultramarines on the succesionists and Scotty just wanted to play a game with his mate David, hopefully he will return to the loyalists after this. But i shall now no fear because I have the luckiest dice roller Ollie

2nd in Rampage
Actually with Ollie 2 weeks ago  we came second out of 40 teams in GW rampage (a doubles tournament in warhammer world)

I took 9 noice marines in a rhino 2x2 obliterators( I know what you are thinking but what do you do when you face a list that has 2 lr in 1500p) and  slanesh sorcerer with lash.
Ollie took a big mek with field a deff dread 20 boys 12 boys in truck some nobs in truck war buggy.


Game 1 vs IG & Space wolfs
4 chimeras with vets with melta guns, 1 psycker
1 rhino me space wolf marines, land speeder, 5 iron fangs me missle launcher
1 rune priest se terminator armor.
6 wolf scouts

















this happenend...

Tuesday, 8 March 2011

Sergeant Preceptor Mallus, GW Badab war weekend.

Just showing quickly my Assault marine sergeant:

Also I am very very tempted to go to the GW Badab war campaign. http://www.games-workshop.com/gws/content/article.jsp?catId=&categoryId=3500001&section=&aId=14500005a
I need to sort my holidays so I can be sure. In the campaign we are allowed to use forgeworld models and rules. Most of them can be found on IA2 and 9.
 An update of the rules can be found here:  http://www.forgeworld.co.uk/Downloads/Product/PDF/i/IA2update28AUG.pdf

I already like the
DAMOCLES RHINO
 and the
DREADNOUGHT DROP POD (Lucius pattern).

I have benn thinking of  writing a 2500p lists for the first mission.
Its the same as the battle played bellow in this blog.
I need 3 hq's, and I was thinking 2500p and the attackers objective is to kill the HQa of the loyalist creating a headless body unable to operate.
So I was thinking 2 loyalists forces meet on ground to establish a plan, they get ambushed, the 5th chapter deepstrikes withing minutes in order to save their chapter master on what was supposed to be a secret meeting. So I am thinking of 2 chapter masters, 1 of the Fire Hawks and one of the Marines Errant the third hq could be the Damocles Rhino. I know its very risky in this mission. The fire hawks Chapter master would be in a LR Redeemer with a terminator guard. While the Marines Errant would be in a LR or a rhino with some honour guard.  I am also thinking of a venerable dread naught and  sternguard andd vanguard vets.
Nothing is final and it will probably change, but what do you think?