Monday 4 April 2011

Phase 2 missions.

Today I will be going through the 2 special missions for this phase.
 Betrayal at Grief and  Vengeance at Gargathea.

Vengeance at Gargathea
Taken from Badadb war rulepack
Can be played as doubles.



Betrayal at Grief
This mission is from the IA9 page 142.

Storyline
 The Commander of the loyalist forces and Chapter master of the Red scorpions Verant Ortys and the Tyrant have agreed to meet on a abandoned ruined space station in the grief section to discuss the end of this war. Treachery and betrayal takes place and Verant Ortys is killed. Master librarian of the Red Scorpions; Sevril Loth  leads an assault force to recover the chapters relic and they falen leader.

Point size
The Loyalist take 1000p with the usual boarding restrictions, plus Sevrin Loth at no additional cost. If you want, you can instead of Sevrin Loth  take your own librarian or a special character librarianas long as it does not exceed 205p. You are also allowed to field 1 honour guard squad.
This force should be divided into a spearhead force and a reserve as per standard boarding mission.

The seccestionist take 800p with the usual boarding restrictions.
This force should be divided into a spearhead force and a reserve as per standard boarding mission.



Taken from IA9-forgeworld/all rights reserved.
Objective
The loyalist need to reclaim the body of the fallen chapter master. It is represented on a 20mm base.
The objective can be moved by a loyalist model up to 6" per turn, can't run or jump and can't assault, but can defend and fight if assaulted.

Setup
The game is played on a 4x4 foot board divided into quarters.
The seccesionist side select a quarder and deploy they spearhead force. Nothing can be placed 6 inches from the center. Their reserves come from the sides of their quarter.
The loyalists select onwe of the remaining quarters. Nothing can be placed 6 inches from the center. Their reserves come from the sides of their quarter. Secessionists go first the loyalists may try to steal the initiative on a roll of 6.

Victory conditions
The loyalists win the game if at the end of the game they control the objective uncontested. The loyalists also win if at any point of the game a loyalist draging the objective exits from their deploiment edges.
Anything else is a victory for the secessionists.

Game Lenght
The game lasts for 6 turns or if a loyalists exits with the objective.

Special rules
Death before dissonour: All loyalist models withing 6" of the objective are fearless.

Nightfight and catastrophic damage are in effect.
Loyalists - 2000 points following standard
force organisation, must take at least one
Elites choice. All Loyalist Space Marine
Infantry and Jump Infantry count as scoring
units in this mission.
Secessionists - 2000 points following standard
force organisation, may exchange Fast Attack
slots for additional Heavy Support slots.
No Drop Pods can be chosen
and Deep Striking units must
be deployed with the
rest of the force during
deployment.

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