Monday, 7 January 2013

Dealing with deamons.

No matter what game system I choose demons come to haunt me. I believe that a space marine army is generaly has a really hard time vs demons and i mean the demon list with 3 units of flammer flying demon princes etc.
 Because I can't relay on my opponents bad deep strikes, I have decided to have a look at whats out there to give space marines the upper hand.
 It was quite a common thing in magic the gathering tunning your list against the top 2-3 lists, and in 40k I think the top ties are necrons and demons maybe even IG, the last tournament I attended wad a dramatic drop rate (compered with last years) in marine armies. Sure space marines are out there and I think I can handle the marines. For now I want to be able to beat demons and necrons every thing else is fare game.

A fearsome demon army played by my friend Steve is some thing like this:

bloodthurster
Kairos

5 horrors
5 horros
5 plaguebearers
5 plaguebearers

4 flammers
4 flammers
4 flammers

3 screamers

3x deamon princes fly flamming attack

So demons will take the chance and deep srike near you to flame you. The screamers, plaguebearers and DP will try to get in close combat.
The majority of the demons ignore you armour save killing your 15-20point models with no chance.
Flamers will burn a space marine/terminator on a +4 no armour save and no cover.
Demons princes do the same while flying or they can smash you with their ap2 cc attacks. add vector strikes too.
Screamers do the same in close combat.

Its quite nasty facing demons, no wonder inquisition is the way it is.

Things that could give you saves are feel no pain and inv saves. feel no pain is available to death company, blood angel priests and squads with apothecary like a command squad. Inv will be available to your hq and terminators.

  •  Ap weapons vs demons are overkill (unless bloodthrster or demon prince, and quite bad if they are flying) they have no armour but inv and they are also eternal warriors
  • well known fact is to spread your models as much as possible leaving  little room for the demons to come up behind you. I am also tempted with leaving between unit enough space for the demons to deep strike but punnishing them if they scatter, this idea is untested.
I want to be able to force them to deep strike away from me out reduce them before they reduce me, so i am looking for models with interceptor.
I dont believe any codex at the moment has interceptor, so this is what I have come up with.

1)Aegis defence Line with quadra gun, unfortunatly I need to dance to the tune of  GW. 4 shots twin linked str7,probably at balistic skill 4.


2) Forgeworld air defence launcher, I will add only one unit of this to conform with an upcomming tournament, 4 str 8 missiles intercept is the key.



3) Inquisitor corteaz he and his unit shoot at anything that deep strikes within 12" of him. no limit to the number of shots he can do.

I have been expecting you.


Those 3 are all the interceptors I could find.
Other useful anti deamon I found.

4) Librarian with null zone forcing deamons within 24" to reroll their saves. If you don't plan to put him in a small vehicle 40 points for terminator armour and storm shield is very good. Second power I like giving my librarian is avenger, good against marines.


5) Land speader Storm demons wanting to deep strike within 6" of the land speader storm scatters 4d cause of the jamming beacon. This final choice I am not sure of. It dies easy if not careful, but I can transport troops and maybe kill a few infantry. I am thinking of testing them but right now.


6) probably one of the best ones is warp quake. A  pcy. power that come in the strike and interceptor squads.

I would like to add to corteaz a 10 man strike squad with psybolts 20str 5 is not bad, or I could go crazy and add heavy weapons. The problem is I dont want to do grey knight when I am planning to make Greek marines with storm bolters. And a greek themed defence line. But I hope this help you in the future against demons.



My Plans for 2013

Good morning and good week readers.

A popular topic on hobby blogs is targets and hobby resolutions for 2013. Mine is actually to paint less but better quality. I used commisioning to buy miniatures, I am hopping 2013 that I will not be doing any commisions. I would like to do more sculpting.

January: Fire hawk lucious drop pod, 5 raptor scouts and 2  Hyperios Battery
February- April: 9 grey knights for kill team.

there will be a demon codex release I hope I dont like any thing from there so after the kill team I am hopping to make my 81 zombie typhous list.

after that I still have
Greek Marines
Orks
Nightlords

The nightlords will be put on hold, I want to see what sets forgeworld does for them this will probalby be somewhere near October.

I have also been thinking of 2 other armies another space marine one specializing to beat deamons,
and a eldar army.

I am going to do 2 seperate write ups for them soon.


I would like to wish you all a happy new year and my all your hobby targets come true.

Friday, 4 January 2013

My list for the Caledonian Uprising Tournament

Good morning readers and happy new year!
Last night rather late I wrote and sent my  army list.
Untested and not played since 6th edition.

The Fire Hawks are back for some fun.
Good thing most of my army is painted.


+ HQ + (140pts)

    * Librarian (140pts)
        (And They Shall Know no Fear, Combat Tactics, Independent Character, Psyker)
        Null Zone, Storm Shield (15pts), Terminator Armour (25pts), The Avenger


+ Elites + (795pts)




    * Ironclad Dreadnought (145pts)
        * Dreadnought Close Combat Weapon (10pts)
            Heavy Flamer (10pts)
        * Seismic Hammer
            Meltagun


    * Terminator Assault Squad (650pts)
        (And They Shall Know no Fear, Combat Squads, Combat Tactics)
        Land Raider (250pts) (Assault Vehicle, Power of the Machine Spirit)
        * Terminator (40pts)
            Thunder Hammer & Storm Shield
        * Terminator (40pts)
            Thunder Hammer & Storm Shield
        * Terminator (40pts)
            Thunder Hammer & Storm Shield
        * Terminator (40pts)
            Thunder Hammer & Storm Shield
        * Terminator (40pts)
            Thunder Hammer & Storm Shield
        * Terminator (40pts)
            Thunder Hammer & Storm Shield
        * Terminator (40pts)
            Thunder Hammer & Storm Shield
        * Terminator (40pts)
            Lightning Claws
        * Terminator (40pts)
            Lightning Claws
        * Terminator Sergeant (40pts)
            Thunder Hammer & Storm Shield



+ Troops + (540pts)
NEED TO MAKE THESE
    * Scout Squad (90pts)
        (And They Shall Know no Fear, Combat Squads, Combat Tactics, Infiltrate, Move Through Cover, Scouts)
        * 4x Scout (64pts)
            4x Camo Cloaks (12pts), 4x Sniper Rifle
        * Scout Sergeant (26pts)
            Camo Cloak (3pts), Combat Blade, Sniper Rifle

Some painting needed sergeants and rhino- drop pod.

    * Tactical Squad (225pts)
        (And They Shall Know no Fear, Combat Squads, Combat Tactics)
        Meltagun (5pts), 9x Space Marine (144pts)
        * Drop Pod (35pts)
            Storm Bolter
        * Space Marine Sergeant (41pts)
            Bolt Pistol, Power Weapon (15pts)


    * Tactical Squad (225pts)
        (And They Shall Know no Fear, Combat Squads, Combat Tactics)
        Meltagun (5pts), Rhino (35pts) (Repair, Tank), 9x Space Marine (144pts)
        * Space Marine Sergeant (41pts)
            Chainsword, Combi-Melta (10pts), Melta Bombs (5pts)




+ Fast Attack + (135pts)
Need to build and paint
    * Hyperios Air Defence Battery (70pts)
          Hyperios Battery
          Hyperios Battery
Need to build and paint
    *Lucious Patern Drop Pod (65)



+ Heavy Support + (240pts)

    * Land Raider Redeemer (240pts)
        (Assault Vehicle, Power of the Machine Spirit)


I left out other things I really like but not everything can fit. Is it not a true shame...




Thursday, 27 December 2012

Kill team for 13 of April

Dear readers I hope you had a good Christmass,
I got 30£ gw vouchers and a box of scouts, but today I am posting about something that has me very excited, I have decided my next kill team for 13 of April! There is nothing wrong with my nightlords, I love them and they performed great. But  I want to raise the WOW factor. I have decided to not playtest vs demons, and just make what I think is cool and still playable.

I will be using 9 grey knights with psybolts. TA dA! not impresed?
what if they were made out from Librarians from eight different chapters,
.... and had been captured by Kairos and had their spells erased,
...and now were trying to exit the warp worlds while chasing Kairos.


I have a story in my mind, which I want to make into a comic.
Sometimes when a librarian causes a perils of the warp his mind is frazled but some rare occations Kairos will grab and pull into the warp some librarian he sees fit for eternal torment. He places them on this 3 level plave dimension and has them magicaly chained on large X's.

He scars their forehead removing their known spells (this way ingame they dont know 18 different spells). The librarians escape when the (grey knight still not sure) voleneraly stops his mechanical hearts, is dragged to the death plane (a plane covered in dead librarian armor, weaponary and skulls) he is then brought back to life when the remaining librarians still tied up reactivate one of his  hearts with focused telekinisis, he then ignites his other 2 hearts, recovers his weaponary slains 4 horors-lakeys and releases his brothers. He directs them to the death plane and they are advised to search for grey knight blades for killing demons and stormbolters (best gun).
They await for Kairos to reapear as he pulls through another grey knight they wound him with the storm bolters bleeds panics and exits the realm prison the librarians jump into the portal left behind him, They will slay scores of demons as they chase Kairos. My objective will be a portal.
also the newcomer grey knight will teach them hammerhands and the other grey knight spell.


My librarians will be might change, I want them to be colour full,

Blood Angel blue with red shoulder pad                rage
Space wolf sace wolf grey                                       frenzy
2 grey knights silver 1                                              fnp
Salamander  black with flames (will look like a legion of the damned)
Imperial fists blue with yellow shoulder pad
Ultramarine  all blue
White scars   whire
Exorsist librarian - Malachite Red 

I am trying to add alot of colours to the unit I got all black, all white , all spacewolf grey, red, silver, and variations of blue, I would like to cut the ultramarines for something more interesting.

Do you know any intresting sceme for librarian to recomend?

Friday, 21 December 2012

2012 - Looking back...



1) Nightlord rhino with combi melta  45

2) Ork objective

3) Vampire counts unit filler.

4) 10 nightlords 200p
 +10 nightlords 200


5) A vampire army 1800p




6) A chaos space marine nunrgle army 1850

7) Another chaos space marine nurgle army 1850

8) Small grey knight force 750p

9) Fantasy shaman 100p

10) 2 rhinos 1 pod 3 thunderwolfs 5 wolfs 5 terminators 15 troops. 715p

11) Nakay the anchient kroxigor 65p
That is about 7600p painted mixed 40k and fantasy. 20.8 points every day , which is 1 grey knight space marine every day, pretty impressive.
Obviously its not the quantity but the quality, some of my stuff is quite good if I might say so.

+ Lots of convertions,
still working on greek marines and parashute orks.





So plans for 2013,
1) Get married.
2) lose weight.
3) a few drop pods for firehawks and improve some minis 
4) Typhous and 81 zombies army.
5) Nighlords army
6) Greek Marines.

Not all will probably be completed and not in that order but we will give it a try.
If I dont post until 2013 I wish all my readers Merry Christmass and a happy new year, Health and strenght to you all!  And death to the falce emperor!

Wednesday, 19 December 2012

Aaron Dembski-Bowden approves my First Claw.

Two days after the kill team  event I took some pictures of my kill team to put on this blog, some forums and facebook, I also posted them on Aaron Dembski-Bowden  facebook page. This is what followed:

http://aarondembskibowden.wordpress.com/2012/12/17/first-claw-on-the-tabletop/

Those few words beat any award I could be given (maybe even a golden deamon); recognition from the creator and author of the first claw. He is my favourite writer and  I have expressed my admiration for his work on this blog, on forums and verbally. I am really happy, makes me feel really recogniced and I will use that feeling to continue on the nightlords, my next plan for them is Variel and maybe 10 bleeding eye raptors.

But before that I need to make a nurgle landing pad and some zombies...
...and maybe touch up on some firehawks

Monday, 17 December 2012

Kill team at GAMES WORKSHOP report.

Hello readers,
I am going to write my adventurous Saturday where I played 40k Kill teams in warhammer world.

5:15 am
   Wake up, shower, pack away Uzas (blood on his blade was still drying the night before) double checked I got everything and cycled into the night.

6:10
  On the train. sleep -sleep

9:00
Back in warhammer world, I registered and set up my stuff and unpack the claws, already I get some nice comments about them,




9:30
Game 1
First game of the day is against grey knights, a strong codex. Thankfully my opponent did not invest in psybolts.

All is going well for my team, then I realise there are only 2 minutes on the clock, when time runs out everything stops. So I quickly take a melta shot and kill a greyknight and xarl takes another one in combat, he dies too. I pass the turn quickly and he is forced to take his first break test been below have strenght, and he passes it.  But only the fact that he took the test gives me +5vp points.
His flammer guy had torrent. I can't remember his other USR.


10:20 Game 2 against Davids Necrons.

David informs me that reanimation protocols work for each one, GW teams ruling.
He has 2 destroyers that have str 5 (I think) ap3 2 shots, he has given one large plast and the other torrent and has the rest of the points on warriors with one fleshrender USR.
 So basicly hes shoots 2 large templates ap3, fuck!
I spread my marines out and have them in cover, the template his 1 miniature at a time goes on psykcer and i go to ground and save,. next turn the same. I kill a bucnh of his guys some dont go up, I also take down the 2 destroyers but the blast template gets up again.
Talos dies having failed a 5" charge, but I hold the objective killed 2 specialists and make him take a test.
The objective was taken by the poor psycker who did nothing but go to ground trying to stay alive.
I win in points but he gains 10 too, but in this format the only thing you should care about is geting vp, not how many you give away.


 11:10 Game 3 against Gareths Sternguard
And 3rd game I go second.
Gareth invested in some specialist weapons,where I personally think you just try and get as many bodies of sternguard you can. He had Smash and gave his heavy bolter large blast, so he did 3 large blast str 5 templates. turn 2 I had lost 4 guys but after that with some lucky roles and having more bodies I wiped him out having 3 chaos warriors left.

12:00 Game 4 Against Joes nids





I ask Jo a few things about his nids and realize they are shooty nids not combat, his boss has large blast.
I play very agressivly and with some good shooting I take 2 out by turn 2. Talos killed 2 nids in that game.
Before the time ends I wipe him out.


Lunch break- turkey and stuffing pie.


1:45 Game 5 Table 4 against IG.




I was playing against Vostroyans, he had a psycker that does 2d6 and since you can split the shoots...
He has a melta with torrent.
I feel confident against this army, an army nightlord would charge and scare the living hell out of those soldiers. We have come for you!
Also 1st game I go first! and he steals the initiative moves his melta guy and kills xarl and my psycker!:-{
My turn I move towards him kill the melta and his psycker, with the two major threats out I just need to survive the laspistols and sniper shoots he was unlucky I was lucky I slaughtered all his troops but one and the time ran out. 14 points for me.

2:35 game 6 table 3. Demons!
On Table 2 three paladins go against some necrons.
I managed to avoid demons for 5 games and I was happy for that.




Torrent on a flammer rage on a screamer and another flammer had pcycker.
I had some bad shooting, and my psycker of all games blows him self up.Against demons you do not get a second chance. He tabled me and had time to get a bear too. Realy really one sided game. He gets 17p I get 0.

3:25  Game 7 against eldar He has 5 firedragons with meltas (torent melta) and 10 warriors.
I go second again.
I did had some bad roles he saved alot on a 4+ then I make a mistake and forgot to assault his last melta that screwed me over, also its a bad day when a chaos space marine dies in combat from a warriors single attack. Bad luck + mistakes cost me the game, still it was a battle and close (I needed to kill one more to cause break test). Still enjoyable and lovey painted army. Here is a picture of them in another game.

I also noticed that he then went on to play table 2 against 8 flammers and got tabled. That could have been me if I won.

4:15 game 8 Grey knights.
Sorry no picture, I tabled them with 3 minutes left. 17 points.

Awards -final standings.

I came 12th with 91 points, 6 wins 2 losses. I can only be happy with that result, its a game and a bad dice roll can cost you, there is no reason why when making a break test I can't roll a 11 or 12. Some games I was lucky some unlucky. The power of the demons is annoying, no list seemed superior to another I can win the eldar , I can lose against the necrons grey knights and sternguard. But against demons I feel helpless.
If I attend the next kill team it will be with a list set vs demons.




the best kill team award was won with 5 space hulk terminators.




5 blood angels, lovely paint job, but 0 conversion.  They do have a kill team feel I suppose, it just looks like best painted award.

The event was a relatively cheap enjoyable event. I would like to go to the next one if I can find a space marine solution to demons and have company to geek out with.

Possible lists
I was thinking of 9 grey knight troops with psybolt. give the leader feel no pain.  18 str5 shoots at 24 inches is brilliant, the have preferred enemy demons, can instant kill demons, they are all psycker so +5 deny the witch, charging demons makes the demons ini1.
 Disadvantages are if I lose the Sergeant I am at ld8 but I suppose all space marines are like that and  no save vs demons.
Another possible list is 10 death company, 10 shoots str 4 at 24, but relentless feel no pain, and 4 attacks on the charge.
And finally 7 thousand sons +3inv. but might fail against other armies.

Also they released the new rulepack, torrent, blast, smash, demon, psycker, and many more have been left out.

What do you think?