Wednesday, 9 March 2011

Fire Hawks claim their first victory for the Loyalists. 2nd in Rampage.

Fire hawks win 1000p of executioners and bring home the first point for the loyalists.
I used my standard 1000p list
Captain Elam Courbray.
2 tactical squads
razorback drop pod
9 asault marines
2 attack bikes both with melta
and

Dan had
Cane
5 Terminators
2 tactical squads in rhino
5 devastators lascannon plasma cannon

1 objective each Dawn of war.
Dans rols were a bit unlucky especialy when my tactical unit from the drop pod did 2 melta gun wounds and 8 normal wounds, 1 instantly died from the melta gun wounds and so did the other four because all of his four 2d6 had a 1 or a 2 in them. Then he had a bad combat round were his 10 marines assaulted the tactical unit that had just killed the devastators and did 1 wound (powerfist) so the batle went on for 2 rounds until the assault marines charged in to give a helping hand.

We have another game of the special scenario for next Tuesday. Fire Hawks with Fire Angels (Ollie) vs ultramarines (David) and Red scorpions (Scotty). we have put Ultramarines on the succesionists and Scotty just wanted to play a game with his mate David, hopefully he will return to the loyalists after this. But i shall now no fear because I have the luckiest dice roller Ollie

2nd in Rampage
Actually with Ollie 2 weeks ago  we came second out of 40 teams in GW rampage (a doubles tournament in warhammer world)

I took 9 noice marines in a rhino 2x2 obliterators( I know what you are thinking but what do you do when you face a list that has 2 lr in 1500p) and  slanesh sorcerer with lash.
Ollie took a big mek with field a deff dread 20 boys 12 boys in truck some nobs in truck war buggy.


Game 1 vs IG & Space wolfs
4 chimeras with vets with melta guns, 1 psycker
1 rhino me space wolf marines, land speeder, 5 iron fangs me missle launcher
1 rune priest se terminator armor.
6 wolf scouts

















this happenend...

Tuesday, 8 March 2011

Sergeant Preceptor Mallus, GW Badab war weekend.

Just showing quickly my Assault marine sergeant:

Also I am very very tempted to go to the GW Badab war campaign. http://www.games-workshop.com/gws/content/article.jsp?catId=&categoryId=3500001&section=&aId=14500005a
I need to sort my holidays so I can be sure. In the campaign we are allowed to use forgeworld models and rules. Most of them can be found on IA2 and 9.
 An update of the rules can be found here:  http://www.forgeworld.co.uk/Downloads/Product/PDF/i/IA2update28AUG.pdf

I already like the
DAMOCLES RHINO
 and the
DREADNOUGHT DROP POD (Lucius pattern).

I have benn thinking of  writing a 2500p lists for the first mission.
Its the same as the battle played bellow in this blog.
I need 3 hq's, and I was thinking 2500p and the attackers objective is to kill the HQa of the loyalist creating a headless body unable to operate.
So I was thinking 2 loyalists forces meet on ground to establish a plan, they get ambushed, the 5th chapter deepstrikes withing minutes in order to save their chapter master on what was supposed to be a secret meeting. So I am thinking of 2 chapter masters, 1 of the Fire Hawks and one of the Marines Errant the third hq could be the Damocles Rhino. I know its very risky in this mission. The fire hawks Chapter master would be in a LR Redeemer with a terminator guard. While the Marines Errant would be in a LR or a rhino with some honour guard.  I am also thinking of a venerable dread naught and  sternguard andd vanguard vets.
Nothing is final and it will probably change, but what do you think?

Wednesday, 2 March 2011

Massacre at Bellerophon's Fall- Battle report.

Last night myself, David , Chris and Dan played the Massacre at Bellerophon's Fall mission
You can find the details of the mission on a older post.
Our lists were:

Firehawks (Dimitris)

Elam Courbray
10 marines Fist combi melta Melta drop pod
9 Assault marines flammer Hammer
10 marines razor back extra armor flammer pw combi flammer lascannon
2 attack bikes  multi melta








Exorsists (David)                                                         (pic did not upload)
Chief Librarian Merrin
Chaplain
5 marines pod5 marines rhino
vindicator
predator
5 assault marines
(we realised 5 marines in a pod 
was a mistake in the army list but let it go anyway)

Chris (Lamenters)
Librarian
2 x5 assault squads
razorback
rhino
baal
dreadnaught
sanguinary guard.






Dan   (Executioners)    
Executioners special char.                                                 
2x10 marines rhinos fist melta gun combi melta
10 devastators
5 assault terminators









It was a 4 player game so I dont remember all the details please forgive my mistakes and spelling errors.

our 3 hq's Elam Courbray, Chief Librarian Merrin and a Chaplain.

Setup
This was our setup



the Lamenters rhino, razorback, dread, and the 2 executioners tactical /rhino are in reserve.


Turn 1.

The seccestionist win the dice roll and go first.
The Terminators move in and one terminator smashes the vindicator in turn1.
Devastator don't do much.
The baal scouts and burns 4 of the fire hawk assault marines and Elam suffers a wound, then they fail their leadership and in their panic they run through the rusty ruins and 2 marines fall through the floor and die.

On our turn we decide to bring in the librarian and the 5 exorsists via pod.
no scater all ok.
Elam regroups his men, directs them to the baal and they smash it.

Merrin forces the terminators to reroll their inv saves and razor back, firehawks and exorsists open fire. leaving 1 terminator which will fail its ld and run away.

The exorsist assault marines and chaplain shoot and charge the 5 devastators, too excited they are though and 2 (or 3) die  impaling themselfs on industrial rusty spikes before getting in combat. they kill 3 devastators and the devastators hold.
Firehawks with lascanon kill 1 devastator or the other side of the table.


Assault marines ready to assault the baal/destroyed vindicator from termies


Turn 2.
Nightfight begins

Chris brings in his sanguinary guard and assault the chaplain/assault marines still in combat with the devastators. The saguinary guard kill the unit and the chaplain and tries to consolidate into cover.
The terminator regroups and tries to assault the razor back but fails.

On our turn Elam fly's with his unit to the center of the table.
The fire hawk drop pod enters and the marines open fire on the sanguanary.
The sangunary take heavy fire power from razor back and exorsist, leaving one model which dies in the assault, Merrins consolidation is not enough to put him in cover. Previously he tried null zone on the lone terminator but suffers a wound and fails to cast(6,6). He is now literally with his back to the wall.

Exorsists in rhino and lascanon on roof finish off the devastaror squad on the other side of the table.
Shooting from fire hawks is just enough to take the terminator down.

Fire hawks have just shoot the last terminator.

End of turn 2 /Beggining of turn 3. Dan prepares to bring in 2 tactical units in rhino, Merrin nervously looks around.




Turn 3.

Lamenters rhino and dreadnaught enter so do the executioner's 2 rhinos.
Crazy dreadnaugh is able to see, shoot and blast the predator which explodes which wound all 4 marines next to it, which kills 1 marine and the sergeant.


There was a predator seconds ago where the template is, that dreadnaught must be carring a fallen sniper.
Dan places nicely his 2 rhinos obcuring the firehawks path.


Exorsists disembark  and Merrin shouts: "The emperor protects". But will he?...







...off cource not!


On our turn,
Victory is lost we can fight for a draw.
Fire hawks move to attack, razor Back fires the rhino trying to open a path for the other marines but fails.
Elam approches.
In combat things dont go well for the fire hawks, executioner chaplain slays 3 marines while my power fist kills 2 and 3 more die from marines. Exorsist lose by 1 or 2 but hold their ground.


Attack bikes do one melta wound which is save by cover, twin linkes bolters fail, the bikes assault do no damage while the exorsist sergeant "fists" an attack bike to a violent death. the other attack bike escapes.

Turn 4
The other tactical comes in and the finish the fire Hawks unit. Librarian and assault marines are still not showed up.



our turn Elam Courbray bravely with one marine on his side charges into a unit of executioners
Elam slays 3-4   fellow marine suffers a wound as so does he and then the power fist wounds him once but the emperor protects! (iron halo). Having won combat Elam does a hit and run move into the crater.
On the other side attack bike blows up  Rhino.

Turn 5
Librarian and assault marines show up.
melta guns psycic power bolters pistols all fail to wound Elam as he strugles for his life.
The exorsist charge sergeant and marine but are cut down before they get a chance.
Elam consolidates into cover.

On our turn marines on top shoot with lasscannon the rhino but fail to hit.



Target practice agaist Elam.


We roll to see if there is a turn 6 and there is..
Turn 6

Librarian power finaly gets the best of Elam as he falls to his wounds.

on our turn a drop pod kills the special character of the exorsists.

Outcome: Playing  accurate to the fluff like it or not IT WAS a Massacre at Bellerophon's Fall. Secessionist's won fair and  square with 4 points to our zero.Chris and Dan claim their first 4 campaign points for the secessionists and the first points of the campaign, well done! It was an awesome really enjoyable game, replaying a part of the 40k myth.
I would like to thank my fellow players Chris, Dan and David for they good spirits (heavy bolter does not do rending? :-)  )
Also I would like to thank Ben from GW Cambridge for painting the nice board we played on.

We are hopping to a reamatch at the end of the month with more paint on our armies and hopefully Ben will have painted the other 2 pieces of the board.
The battle was lost but not the war. I already have a game against Dan next Tuesday. You can arrange a game in store or on the facebook group. Score some points for your side or try dying!

p.s. When special characters die we roll a dice at the end of the game. Dan's exorsist and Davids Librarian have -1 ld for the rest of the phase. While Elam gets dragged out of the ruble without a scratch, lucky bugger!





Monday, 28 February 2011

Extra Armor for rhino, Razorback kai predator.

I casted yeasterday extra Armor for my Razorback, it will fit on a Rhino and Predator too.
If anyone is intrested for some let me know.







The price of the set is 4 pound including  postage for UK and Europe. For Everywere else it is 5 pounds.
If you want to buy some send the appropriate amount to kiour_gr@hotmail.com via paypal.
Dont forget to leave your address.

Monday, 21 February 2011

8 days until the war begins!

8 days left until the war. Finished my assault marines, 3 sergeants left and 2 vehicles.
 

I am also looking forward to my game with Dan David and Chris. We are going to play The Massacre at Bellerophon's Fall. I just hope its not a massacre.

Thursday, 10 February 2011

Scenarios you can play in Phase 1 -Shadow of war

Just quickly refreshing the rules.
Phase 1     Shadow of War.  1st of March – 31 March
Games that can be played:
  • Boarding Mission/ 800-1000/3CP Taken from IA9 Page 146.
  • Battle fleet gothic/500p/2CP
  • Special Mission: The Massacre at Bellerophon's Fall/2000p/4CP (can be played as doubles with 2x1000p) taken from IA9
  • Boarder patrols(40kin 40m)/400p/1CP
  • Space hulk/350p/1CP  - taken from BOLS
  • 1000p Warhammer 40.00 games 2cp
  • Crowes World 1000p/2cp


Boarding Mission/ 800-1000/3CP. Taken from IA9 Page 146.

You will have to read this one I can not give you a full description.
But
  •       It is played on a 4x4 space hulk enviroment.
  •      No vehicles allowed except for walkers
  •      Assault marines without jump packs count as troops.
  •      Light vehicles and walkers treat difficult terrain as dangerous, turboboost need a dangerous terrain test.
  • Jump packs that move more than 6" need dangerous terrain test.
  • You are are defending or assaulting a damaged battleship, there is a catastrophic damage table, you may be fighting with the lights off, with the battleship shaking or exploding and/or with cold void rules.
Because there are no vehicles in the game you can play boarding missions from 800-1000p.

Special Mission: The Massacre at Bellerophon's Fall/2000p/4CP

Because this is a 2000p game it is preffered that you team up. This game needs 4 players but also gives you the most campaign points than any mission in Phase 1. It is also a "historical moment" were Mantis warriors try to ambush and elliminate the Marines Errant HQ.

  • The defenders are always the loyalists.
  • The combined forces should still follow the army restrictions (not more than 3 elite/fast /heavy) but the defenders need to have exactly 3 HQ and the attackers can trade 1-3 heavy choices for the equal amount of fast choices.
  • Victory conditions for every living defending hq the defender score a point, for every dead or off the board defending hq the attacker scores a point. Who ever has the most kill points scores another point. If it is a draw then no one claims victory.         Example  The Mantis warriors kill 2 hq and also have most kill points (6-3). The mantis warriors have gained 2 points for the two dead hq and 1 for the most kill points, therefore win by 3-1. If the marines errant had won in kill points the game would have been a draw 2-2.
  • Defender sets up 12" within the table edges, no reserves allowed, deepstriking however is. The attacker then deploys outside the defenders zone and 6" away from loyalist models. If there is no space they are held in reserve unless deepstriking. Seccesionist reserves may enter from any table side they wish.
  • You roll off for who goes first. If the succesionists have less units on the table than the loyalists then they gain +1 to the dice roll.
  • Twilight assault: at the beggining of every game fight roll a dice on a +4 you are fighting the rest of the game in nightfight rules.
  • In this battlefield of ashwaste and rust all buildings and ruins are dangerous terrain hills are difficult terrain for infantry.
  • Roll a dice on the end of turn five. 3-6 you play one last turn 6. 1-2 the game ends.


Crowes World  from Bell of lost souls pdf (http://www.belloflostsouls.net/2009/08/play-aid-badab-war.html) page 85.
Pitched battle with seige ground rules (5obj)
5 primaris psyckers in the hands of the rebels. The loyalists need to eliminate them.
The secessionist side gets 5 primaris spsyckers under his control, they count as 5 objectives, they can mode d3" per turn. they have a +2 inv against shooting.  They know lesser teleporting, warp howl and warp anchor. At the end of the game the Loyalist scores a points for every dead psyker or captured and the seccesionist for every captioned one. Psyckers killed in the shooting phase do not count for any side. 

Tuesday, 8 February 2011

Fire hawks and Lamenters Updates. Robs Salamanders and Elliotts own chapter

Some more progress from Fire Hawks and Lamenters.







Next up for me 9 assault marines with hammer and flammer.



Robs Salamanders...


...and Elliotts own chapter



well done!